The first change you’ll notice is that we’ve swapped the event type and the event ID: an event is now created by a namespace (still defined at the top of each file) and unique ID, and the type defined inside the event, rather than the inverse. Here’s a comparison of the start of an event in CK2 vs. In script, however, we’ve changed a few things around, looking to improve functionality, readability, and general script hygiene over time. ![]() ![]() The core of a standard character event is almost certainly quite familiar to you already: we have a title, a description, typically a portrait, and one or more options along the bottom.
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